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Work
Applied systems, algorithms, and technical prototypes, each with a detailed write-up. Built to hit a number, not to look busy.
- 01
VLA-DSS
A 28.9M-parameter, RGB-only Vision-Language-Action model for robot manipulation, built for the efficiency frontier: strong performance at a fraction of the parameters of generalist VLAs.
- PyTorch
- DINOv3
- Wavelet scattering
- Fourier Neural Operator
- Robot learning
// key result28.9M params, RGB-only, real-time on weak hardware, LIBERO Object 79.5%.
- 02
Flow Matching for Robot Policies
Integrating flow-matching action heads into the Octo generalist robot policy, generative action modeling for vision-language-action (VLA) systems.
- Python
- PyTorch
- Flow matching
- Robot learning
// key resultGenerative action modeling for vision-language-action robot policies.
- 03
Traffic Digital Twin
A city-scale traffic digital twin: computer vision, graph neural networks, and reinforcement learning that watch real intersections, predict congestion, and optimize signal timings.
- YOLOv8
- PyTorch Geometric
- Reinforcement learning
- Streamlit
- SQLAlchemy
// key resultModels Varanasi's Lanka → BHU Gate → Assi → Sigra corridor as a live, optimizable digital twin.
- 04
HangOpt
A dual-phase word-guessing solver: a greedy probability phase followed by a Minimum Volume Enclosing Ellipsoid (MVEE) optimization phase.
- C++
- Optimization
- MVEE
- Probability
- 05
Axiom
A high-performance 2D game engine built in modern C++, targeting 60 FPS with 10,000+ entities.
- C++
- OpenGL
- SDL3
- CMake
// key resultEngineered sprite batching achieving 166+ FPS by consolidating 1,000 sprites into a single draw call.
More on github.com/SarvikIIT, write-ups land here as projects mature.